Large City: Fri Yǟr Gri

Fri Yǟr Gri

Fri Yǟr Gri
Example Wood Elf architecture.
StateRosid
ProvenceËkkuv Moot
RegionFrëtbë Fëldnōd Woodlands
Founded909
Community LeaderLord Zlêtho
Area63 km2 (25 mi2)
Average Yearly Temp6°C (42°F)
Average Elevation5422 m (17788 ft)
Average Yearly Precipitation172 cm/y (67 in/y)
Population14886
Population Density236 people per km2 (595 people per mi2)
Town AuraInvocation
Naming
Native nameFri Yǟr Gri
Pronunciation/fri/ /jaːr/
Direct Translation[silver] [tent]
Translation[Not Yet Translated]

Fri Yǟr Gri (/fri/ /jaːr/ [silver] [tent]) is a subtropical Large City located in the Ëkkuv Moot of the Rosid.

The name Fri Yǟr Gri is derived from the Sylvin language, as Fri Yǟr Gri was founded by Zegfëm, who was culturaly Wood Elf.

Climate

Fri Yǟr Gri has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a cold -12°C (11°F). Fri Yǟr Gri receives an average of 172 cm/y (67 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Fri Yǟr Gri covers an area of nearly 63 km2 (25 mi2), and an average elevation of 5422 m (17788 ft) above sea level.

Overview

Fri Yǟr Gri was founded durring the early 10th century, by Zegfëm. The establishment of Fri Yǟr Gri suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Fri Yǟr Gri was built using the conventions of Wood Elf durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Fri Yǟr Gri is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fri Yǟr Gri is is constructed arround a semi-circular premissive baked earthen mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Fri Yǟr Gri's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Fri Yǟr Gri's budget oriented are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Fri Yǟr Gri gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Fri Yǟr Gri acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.

Civic Infrastructure

Fri Yǟr Gri possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Fri Yǟr Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fri Yǟr Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fri Yǟr Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fri Yǟr Gri's parks.

Fri Yǟr Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fri Yǟr Gri.

Fri Yǟr Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fri Yǟr Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fri Yǟr Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fri Yǟr Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fri Yǟr Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fri Yǟr Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fri Yǟr Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fri Yǟr Gri's public wards, blessings, and other arcane systems.

Fri Yǟr Gri has an Millitary Academy which trains military officers and specilists.

Fri Yǟr Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Fri Yǟr Gri's grid is powered by mana accumulators.

Fri Yǟr Gri's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Fri Yǟr Gri has a first rate hospital which caters to anyone in need of long term medical care.

Fri Yǟr Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fri Yǟr Gri's natural decorations nor waterways.

Fri Yǟr Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fri Yǟr Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fri Yǟr Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fri Yǟr Gri's bank was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

Due to the actions of local Kami, spring is recurring in Fri Yǟr Gri.

The Devil Dog near Fri Yǟr Gri are known to be a mutant strain of the creature.

Fri Yǟr Gri's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Charm energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 27
  • Farmers: 43
  • Farm Laborer: 78
  • Hunters: 57
  • Milk Maids: 37
  • Ranchers: 19
  • Ranch Hands: 39
  • Shepherds: 36
    • Farmland: 60586 m2
    • Cattle and Similar Creatures: 3721
    • Poultry: 44658
    • Swine: 2977
    • Sheep: 148
    • Goats: 29
    • Horses, Mounts, and Beasts of Burden: 1488

Craftsmen

  • Arms and Toolmakers: 31
  • Blacksmiths: 33
  • Bookbinders: 17
  • Buckle-makers: 19
  • Cabinetmakers: 33
  • Candlemakers: 57
  • Carpenters: 50
  • Clothmakers: 43
  • Coach and Harness Makers: 15
  • Coopers: 35
  • Copper, Brass, Tin, Zinc, and Lead Workers: 20
  • Copyists: 14
  • Cutlers: 12
  • Fabricworkers: 33
  • Farrier: 96
  • Furriers: 9
  • Glassworkers: 49
  • Gunsmiths: 32
  • Harness-Makers: 14
  • Hatters: 26
  • Hosiery Workers: 10
  • Jewelers: 16
  • Leatherwrights: 36
  • Locksmiths: 15
  • Matchstick makers: 23
  • Musical Instrument Makers: 20
  • Painters, Structures and Fixtures: 19
  • Paper Workers: 21
  • Plasterers: 20
  • Pursemakers: 24
  • Roofers: 15
  • Ropemakers: 15
  • Rugmakers: 14
  • Saddlers: 28
  • Scabbardmakers: 32
  • Scalemakers: 15
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 14
  • Shoemakers: 14
  • Soap and Tallow Workers: 48
  • Tailors: 90
  • Tanners: 19
  • Upholsterers: 21
  • Watchmakers: 19
  • Weavers: 42
  • Whitesmiths: 12

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 10
  • Beer-Sellers: 20
  • Booksellers: 24
  • Butchers: 41
  • Chandlers: 34
  • Chicken Butchers: 37
  • Entrepreneurs: 16
  • Fine Clothiers: 40
  • Fishmongers: 40
  • Florists: 9
  • Potion Sellers: 23
  • Resellers: 62
  • Spice Merchants: 19
  • Wine-sellers: 33
  • Wheelwright: 21
  • Woodsellers: 14

Service workers

  • Bakers: 93
  • Barbers: 72
  • Coachmen: 21
  • Cooks: 67
  • Doctors: 33
  • Gamekeepers: 25
  • Grooms: 13
  • Hairdressers: 49
  • Healers: 38
  • Housekeepers: 41
  • Housemaids: 74
  • House Stewards: 45
  • Inns: 14
  • Laundry maids: 26
  • Maidservants: 55
  • Nursery Maids: 26
  • Pastrycooks: 48
  • Restaurateur: 62
  • Tavern Keepers: 70

Specialized Laborer

  • Ashworkers: 20
  • Bleachers: 14
  • Chemical Workers: 8
  • Coal Heavers: 29
  • In-Town Couriers: 33
  • Long Haul Couriers: 34
  • Dockyard Workers: 30
  • Gas Workers: 7
  • Hay Merchants: 12
  • Leech Collectors: 40
  • Millers: 33
  • Miners: 36
  • Oilmen and Polishers: 24
  • Postmen: 35
  • Pure Finder: 20
  • Skinners: 41
  • Sugar Refiners: 8
  • Tosher: 21
  • Warehousemen: 49
  • Watercarriers: 31
  • Watermen, Bargemen, etc.: 39

Skilled Laborers

  • Accountants: 18
  • Alchemist: 23
  • Clerk: 28
  • Dentists: 14
  • Educators: 39
  • Engineers: 21
  • Gardeners: 15
  • Mages: 11
  • Plumbers: 15
  • Pharmacist: 18
  • Professors: 6
  • Scientists: 11
  • Wizards: 6

Civil Servants

  • Adventurers: 14
  • Bankers: 19
  • Civil Clerks: 33
  • Civic Iudex: 16
  • Consultants: 9
  • Exorcist: 35
  • Fixers: 18
  • Kami Clerk: 27
  • Landlords: 26
  • Lawyers: 18
  • Legend Keepers: 25
  • Militia Officers: 114
  • Monks, Monastic: 48
  • Monks, Civic: 48
  • Historian, Oral: 34
  • Historian, Textual: 18
  • Policemen, Sheriffs, etc.: 31
  • Priests: 74
  • Rangers: 19
  • Rat Catchers: 22
  • Scholars: 22
  • Spiritualist: 27
  • Slayers: 8
  • Storytellers: 50
  • Military Officers: 55

Cottage Industries

  • Brewers: 42
  • Comfort Services: 55
  • Enchanters: 17
  • Herbalists: 16
  • Jaminators: 48
  • Needleworkers: 45
  • Potters: 24
  • Preserve Makers: 43
  • Quilters: 21
  • Seamsters: 67
  • Spinners: 41
  • Tinker: 16
  • Weaver: 34

Artists

  • Actors: 15
  • Architects: 5
  • Bards: 22
  • Costumers: 9
  • Dancers: 17
  • Drafters: 9
  • Engravers: 12
  • Fine Furniture Carpenters: 7
  • Glaziers: 15
  • Inlayers: 14
  • Musicians: 48
  • Painters, Art: 7
  • Playwrights: 15
  • Sculptors, Art: 13
  • Wood Carvers: 57
  • Writers: 48

Produce Industries

  • Butter Churners: 49
  • Canners: 43
  • Cheesmakers: 51
  • Ice Merchants: 6
  • Millers: 30
  • Picklers: 26
  • Smokers: 19
  • Stockmakers: 16
  • Tobacconists: 21
  • Tallowmakers: 34

5559 of Fri Yǟr Gri's population work within a Foundational Occupation.

8583 of Fri Yǟr Gri's population do not work in a formal occupation, but do contribute to the local economy. 744 (5%) are noncontributers.

Points of Interest

Fri Yǟr Gri is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.

The center of Fri Yǟr Gri's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of secured a clean water supply for . A small order of knights was founded in 's honor, and bears his name to this day.

History